Tag: roleplaying games
member name: Julie Ann Dawson
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June 11, 2008 10:33 AM EDT --
For the record, this is a ROLEPLAYING GAME supplement, not an actual "how-to" guide. I always worry about how some people don't read past the headline before commenting. . . .
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April 10, 2008 12:48 PM EDT --
So I have this PDF product I am working on. It will be about 15 pages when it is done. Usually, for short PDFs, I use stock art or public domain art, since it doesn't make sense to break . . .
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October 31, 2008 11:06 AM EDT --
Gamer Geeks, Rejoice! The Karma Roleplaying System is now available. Take complete control of your character with the all new Karma Roleplaying System.
Contents:
Planning . . .
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July 11, 2007 09:18 AM EDT --
What is your alignment?
Oddly, I suspect those who game with me would have assumed I was actually Lawful Evil, but that is only in my incarnation as a DM. But according to this HIGHLY ACCURATE . . .
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September 12, 2007 03:57 PM EDT --
I've committed to run two demo sessions at Ubercon this November. For those of you in the New Jersey/New York/Pennsylvania area who have never attended a game convention, come on out and . . .
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August 09, 2009 07:44 PM EDT --
Welcome to the Golden Age of Piracy, where brave souls risked their lives on the high seas in search of adventure and treasure. Karmic Pirates brings players a complete guide to taking part in . . .
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July 02, 2007 03:20 PM EDT --
Yep. I've started a new gather group. Just what you all needed, right? ;)
My goal for this group is to provide an interactive community where our readers, visitors, writers, and artists . . .
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October 29, 2007 10:09 AM EDT --
Well, since I got everyone's spidey senses going last week with my little spider contest, I figured I should let you see the end result. SPIDERS! is now available exclusively through RPGNOW and . . .
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January 29, 2008 11:03 AM EST --
Since announcing the new system, I've gotten a great deal of feedback from curious folks. Much of it is positive. Some of it is the internet equivalent of eye rolling. So I wanted . . .
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March 11, 2008 04:29 PM EDT --
If you didn't see this episode...
"And there'd be a whole lot more of us who would need to spend more time doing jobs. Like normal nine-to-five jobs, where dice aren't . . .
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June 11, 2008 11:29 AM EDT --
When Katrina hit New Orleans a few years back, one of our friends down there was out of touch with us for over a week. Needless to say, we were all rather concerned at the time. . . .
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August 05, 2008 01:50 PM EDT --
My art director, Jet Amago, recently finished up all of the art for the Karma Roleplaying Game Core Rules Book . Thought I would post some of the art to give everyone a sneak peek.
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November 03, 2008 12:25 PM EST --
As a thank you for making the Karma Roleplaying System Core Rules Book the current #1 seller at RPGNOW, here is a free bonus monster for use in your Karma games (well, storytellers may appreciate the . . .
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November 20, 2008 12:41 PM EST --
Crafting magical items in Karma is a cooperative process between the storyteller and the player. The player determines what the item is actually supposed to do, and then the storyteller . . .
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January 19, 2009 04:43 PM EST --
Our Art Director Jet Amago is finishing up the art for our newest Karma product, Karmic Places: Blacktip Bay . Blacktip Bay is a former pirate cove that has evolved over the decades into a thriving . . .
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March 13, 2009 01:12 PM EDT --
We're currently in the process of finishing up our next big Karma release Saikorojutsu! Way of the Dice! This product will feature revised rules to let storytellers and players better replicate . . .
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March 16, 2009 02:20 PM EDT --
So I was reading this article about what happens to our online personas when we die and it got me to thinking. I went a week without playing WOW while I was playing Fable II, and when I finally . . .
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May 21, 2008 09:07 AM EDT --
So I was reading the latest news about the upcoming Wrath of the Lich King expansion for World of Warcraft. I hadn't been all that excited about the hype surrounding the whole Death . . .
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March 18, 2009 04:21 PM EDT --
I recently started running an old school Hunter: The Reckoning game for some of my friends, and while getting myself back in the mindset for the World of Darkness dug up some of my old Vampire . . .
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May 20, 2009 06:36 PM EDT --
Are you a storyteller that needs some help determining what sort of traps to use in your game, or unsure how to apply the game mechanics to trap creation? This article details some of the most basic trap . . .
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